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    Quake 4 Settings in the game!

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    Post by IMMORTALZ Sun May 30, 2010 8:56 pm

    This section contains a full description and recommendations for Quake 4 game settings. You can use these to achieve a good balance between image quality and performance, however I can not give me specific instructions on what and what is turned off. Everything depends on the particular hardware combination, and especially his personal taste for balance between performance and image quality.

    To get an idea of the type of performance you can expect with Quake 4 on your system, and also to see what hardware components have the greatest influence on the performance of Quake 4, take a look at these articles: Quake 4: vs AMD Intel CPU, Quake high-end graphics cards Shootout 4, Quake 4: ATI vs Nvidia, and Quake 4 Performance Review.

    To access the settings in the game, Quake 4 and start clicking on the Settings main menu, and there you will see the following options which are explained in detail below:
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    Post by IMMORTALZ Sun May 30, 2010 8:59 pm

    Controls

    This section has four separate categories for player control options can be changed: Movement, weapons of attack / Watch and others. The procedure to change any of the links of control is simple: left-click on the button / lever currently assigned to a control, then press the mouse button or the key you want assigned to the position of control. Go through the four sections and adjust the controls according to your taste, none of them has an impact on performance (except maybe Adjust Mouse).

    Also see the Advanced Tweaking section for details on how to use the merge to create their own custom control links.

    Game Options

    Lyrics Look, if you choose Yes, this lets you use the mouse to change the character of the view direction of his. If set to No, moving the mouse back and forth will not make your character look up or down, you will walk backward or forward. It has no impact on performance, fit your personal taste.

    Auto Reload Weapon: If set to Yes, every time the current weapon has fired his last bullet / load your character will automatically reload. It has no impact on performance.

    Auto switch weapon: Setting this option to Yes means that if your player has more than one weapon than the power he currently holds, it will automatically switch to it.

    Tags Show: The marks are the marks left on surfaces such as bullet holes and burn marks energy. Setting this option does not eliminate all such stickers that can reduce the realism, but it will improve performance, especially during combat scenes.

    Show Gun Model: If set to Yes, you will see the weapon is in your hands in front of you. If set to No, the gun will not be displayed on the screen, but works the same as normal. Setting this value can improve the frame rate due to a reduction in what has to be drawn on screen (the gun model is a complex object), but not showing the gun can cause confusion as to what which is currently underway.

    Gun Position: Determines whether the currently equipped weapon shown to the right (by default), Lower Right, or Centered. Up to you, however some people prefer the lower right or center gun positions both because it suits his style of play, and because less of the screen darkens.

    Simple elements: When enabled, this option enables all trucks topic icon representations instead of the full model, which can improve framerates and are more easily identified.

    Pro Force Skins: If set to Yes, in multiplayer mode This option forces all enemy characters to appear to you as using the same single glowing skin. This makes it easier to spot, and generally preferred for the professional game.

    Invert Mouse: If you are using a mouse in the game to control the player to see, setting this option to Yes means that pushing your mouse forward will make the character look down, and pulling back the mouse will make you look above. If set to No, the results are exactly the opposite. It has no impact on performance, fit your personal taste.

    Smooth Mouse: This slider controls the softness of mouse movements in the game. The further to the right, move the slider, the less jerky mouse movements will feel like the mouse are averaged. for most people, increasing the smoothness of mouse unfortunately also results in very noticeable mouse lag, which will be a slight delay between mouse movements and how that translates to what is on your screen. I suggest you move the slider on the far left to disable mouse smoothing if you want to minimize any delay in the mouse.

    Mouse Sensitivity: This slider determines how sensitive the mouse in the game. The further right the slider, the more sensitive the mouse is moved. Adjust this setting until you can turn around quickly, but also make small changes in their objective, without excessive nervousness. It has no impact on performance. Note, if the mouse is "delay" in the game, as well as soften the mouse (see above), this is mainly due to the SPD low. You must adjust your settings to improve your average FPS (especially in detailed scenes and during heavy combat), and then should notice an improvement in mouse lag.

    Crosshair: This option lets you choose the type of cross that appears on the screen - whether Custom or default weapons. Custom selection allows you to choose a particular focus of user type shown below for all weapons, and you can define "Set Crosshair" (see below). Alternatively, you can select the 'Default' choice of weapons here, and every gun show its own unique cross type when used. This has no impact on performance to determine according to their tastes.

    Set Crosshair: If you choose Customize in Crosshair (see above) you can select a specific type of cross shows for all weapons, simply by cycling through the cross types in this configuration. Click on the image of a cross to go and select the spotlight that suits you.

    Crosshair Size: This setting allows you to choose the size of the cross weapon. The options here are small, medium, by default, Large and Extra Large. Set according to your tastes, and note that you can set a size custom sights, even if the establishment is located in Crosshair 'default weapon.

    Crosshair Color: These options let you customize your color cross. The default is white, however, can choose a different color from the palette shown. Note that you can set a custom color spotlight, even if the Crosshair setting is set to 'default weapon. See g_crosshairColor variable under the Advanced Tweaking section if you want to set a color not shown here.

    Once you've finished changing these settings, click "Apply Changes.
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    Post by IMMORTALZ Sun May 30, 2010 9:01 pm

    System

    [Video Settings]

    Video Quality: This setting controls the overall image quality of graphics in the game, in particular the way the textures (the 2D images that cover the surface of all 3D objects into the game) appear. This configuration has a great impact on performance and visual quality, so it is very important that you decide on the right one for your system and taste. There are four quality levels: Low, Medium, High and Ultra Quality, and each is discussed below:

    Low Quality: This mode is designed for a graphics card with 64 MB of video RAM. Use compressed textures (textures are 2D images used on the surfaces of all 3D objects) and maps of light, texture and resolution is also quite low. The reason for this is that high-resolution textures uncompressed quickly fill your Video memory and cause a great amount of trading in and out of video RAM, creating short pauses and freezes. texture compression and lower resolution textures Video memory maintains low operating cost, with the face down to be some compression artifacts (ie blurred vision, some pixelation and noticeably a purple tint to the texture) and generally quite fuzzy, low resolution textures in this level set.

    Medium Quality: This mode is designed for a graphics card with 128 MB of video RAM. There is still compression used for textures and light and render maps. Texture sizes are not automatically reduced however, so all textures will appear in its full resolution. There will still be compression artifacts, however, once again, but this must be done to keep the demand for video-RAM. This mode is recommended for most people because it is a good balance between image quality and performance.

    High Quality: This mode is designed for a graphics card with 256 MB of video RAM. In this mode there is no texture compression (which greatly increases the use of video RAM), however light maps are squeezed further. It is important to note that in this mode, the anisotropic filtering is automatically enabled and set to 8x, which is quite high. This helps significantly sharpen textures as they fade into the distance, however, has a marked impact on performance. Essentially a high quality of texture quality is improved in Medium Quality mode due to the elimination of compression using high anisotropic filtering, but at the expense of a significant performance hit on the cards with less RAM and video processing power.

    Ultra Quality: This mode is the highest possible for Quake 4 and was originally designed for a graphics card with 512 MB of video RAM. No compression is used for anything, therefore, while the graphic quality is at best that possibly can be (not including Antialiasing, which also can be enabled separately), is not a major hit to performance Many current systems. Due to the lack of understanding of the times LoadUp are theoretically reduced, however, in return for this most systems will notice much more freezes and loading pauses as small video information is exchanged constantly in and out of video RAM. For the most part the difference between the high and the quality of the Ultra is still hard to say, and therefore Ultra mode is not recommended for all but the highest level machines.
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    Post by IMMORTALZ Sun May 30, 2010 9:05 pm

    Consider the most obvious differences - pay particular attention to the armor, the grids from the ground, his own gun and the gate at the far right. Middle dramatically improves the picture quality from Low, and is the recommended setting for most people. High adds some subtle detail and 8x anisotropic filtering where noticed during the game better. Ultra looks very sharp when playing in the game (compared with screenshots), however, the difference between High and Ultra is very difficult to detect. In particular, no texture compression artifacts in high and Ultra levels.

    Some important things to note about Video Quality:

    Although the quality Ultra is designed to be 512 graphics card runs without problems on my 7800GTX 256MB. However, they also have a fast RAID 0 Raptor hard drive and 2GB of RAM, so if you need textures to change rapidly in RAM memory or hard disk can be accessed quickly enough to avoid show no visible loading pauses. People with less than 256MB graphics cards and / or load slower systems can tell the stuttering and frequent pauses Ultra quality.
    If you want to use High or ultra video quality, but do not want to use the 8x anisotropic filtering to see the advanced settings under the image_anisotropy Tweaking section for details on how to set a custom level anisotropic filtering (or disable). This will improve performance while maintaining a relatively high quality texture.
    By changing the video quality settings, pay close attention to all your other options. Quake 4 actively change the settings of others to try to balance the performance, although this may not be desirable. After adjusting the level of video quality, you'll have to check and modify other settings (screen size and advanced options in particular), exit and restart the game to apply the changes, then once checked the settings and maybe make another exit and restart. I found this consistently be the case on my system - it took two sets of changes and two restarts to all the highest settings "stick."

    Screen size: This value determines the resolution of the image of the game. That means that the number of pixels that are displayed on the screen. '800x600 Resolution "means 800 pixels wide by 600 pixels high on your monitor. A higher resolution, more pixels is shown and more detailed and clearer the game image, but it takes more power graphics card (and some of the CPU) and therefore you will see fewer images per second. The highest resolution available in this list of resolutions is limited to what your graphics card and monitor are actually capable of. The resolution has a significant impact on your frame rate in Quake 4, in relation to quality of the video settings (see above). If nothing helps improve your FPS will have to reduce the resolution.

    Note: To set a custom screen size view r_mode Quake 4, r_customheight and commands in the r_customwidth Advanced Tweaking section, as well as the aspect ratio settings below.

    Aspect Ratio: This setting determines the relationship between the width and height of the screen image. Most display devices are the aspect ratio of 4:3, which is the traditional TV aspect ratio monitor. But new widescreen HDTV and LCD monitors have a 16:9 (or 16:10) aspect ratio. If you run a normal display device, is the right choice 4:3 aspect ratio. However, if you run a widescreen device, or printed to a HDTV, a plasma screen, select 16:9 to reduce / eliminate the black bars around the image or strange stretch. If this fails, or you need to set a custom resolution (for example, to match the native resolution of your panel), again refer to the Advanced Tweaking section.

    Full: If set to Yes, this Quake 4 / 2 will run in full screen mode. This is recommended because it provides a smooth performance. However, if you want to run the game in a window in time - and possibly see a performance improvement - select No. This will run Quake 4 in a window with the resolution specified in the configuration screen size. Note that if the adjustment of screen size is bigger than your Windows desktop resolution, parts of the game window of Quake 4 will not be visible. Therefore, if you plan to run Quake 4 in windowed mode you specify a screen size less than or equal to its current Windows desktop resolution. Note that to reduce the potential for problems in windowed mode, the Windows desktop must be set to 32-bit color. Also note that the performance in windowed mode can cause additional problems and instability, due to memory management problems, so having this in mind if you are troubleshooting.

    Brightness: The Brightness slider controls the brightness of the image of the game. The far right slider moves, the brighter the image. brightness values that are high also result in washed-out images unrealistic, and that is not on track to its installation. This adjustment has no impact on performance.

    Auto Detect Settings: If you click this option, Quake 4 is trying to change the previous values based on what he believes are the best settings for the hardware it has detected on your system. Unfortunately, as with all the automatic detection of the game, which usually provides that the values are very conservative, and therefore I recommend you take the time to manually adjust the proper settings for the best balance between image quality and performance.

    Note that changing some of the above options will need to exit and restart Quake 4 before its entry into force. You may have to do this more than once and again, the configuration to ensure that "stick." Alternatively, you can insert your preferred settings in a configuration file and make it run every time at startup to ensure the settings remain the same - see the Advanced section tampering.

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