Command List
aasStats: shows AAS stats
addarrow: adds a debug arrow
addChatLine: internal use - core to game chat lines
addFriend:
addIcon: adds a test icon
addline: adds a debug line
ai_debugFilter: ai_debugMove and ai_debugTactical only work on the specified entity
apState: prints AP state
benchmark: benchmark
bind: binds a command to a key
bindRagdoll: binds ragdoll at the current drag position
bindunbindtwo: binds a key but unbinds it first if there are more than two binds
blinkline: blinks a debug line
buildNotes: build notes about the current map
bundler: Setup the bundler settings
call: calls script function and prints out return val
centerview: centers the view
checkNewVersion: check if a new version of the game is available
checkSave: tests save system
clear: clears the console
clearAssetLog: clears log of all the assets loaded
clearLights: clears all lights
clientCallVote: call a vote: clientCallVote si_.. proposed_value
clientMessageMode: ingame gui message mode
clientVoiceChat: voice chats: clientVoiceChat
clientVoiceChatTeam: team voice chats: clientVoiceChat
clientvoicemute: mute the specified player's incoming voicechat
clientvoiceunmute: unmute the specified player's incoming voicechat
clientVote: cast your vote: clientVote yes | no
collisionModelInfo: shows collision model info
combineCubeImages: combines six images for roq compression
conDump: dumps the console text to a file
connect: connects to a server
crash: causes a crash
cvar_restart: restart the cvar system
damage: apply damage to an entity
dec: decrements the cvar integer value
DecrementCVar: DecrementCVar
deleteSelected: deletes selected entity
demoShot: writes a screenshot for a demo
dir: lists a folder
dirtree: lists a folder with subfolders
disasmScript: disassembles script
disconnect: disconnects from a game
echo: prints text
editCVars: edit cvars
emote: plays an emote
envshot: takes an environment shot
error: causes an error
evaluateMPPerformance: spawns serveral player models
exec: executes a config file
execMachineSpec: execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec: sets cvars for multiplayer
exit: exits the game
exportCmpMD5R: Export all MD5R models in a compressed form
exportMD5R: Export all MD5R models
exportmodels: exports models
extract_tactical: pulls tactical information for the current position.
fadeSound: fades all sound by X decibles over Y seconds
fadeSoundClass: fade the specified sound class
finishBuild: finishes the build process
flashlight: toggle actor's flashlight
forceTeamChange: force team change: forceTeamChange
freeze: freezes the game for a number of seconds
game_memory: displays game class info
gameError: causes a game error
gameKick: same as kick, but recognizes player names
getFriends: gets your list of friends
getServers: get all of the servers from the master server
getviewpos: prints the current view position
gfxInfo: show graphics info
give: gives one or more items
god: enables god mode
heartbeat: send a heartbeat to the the master servers
help: shows help
hitch: hitches the game
in_restart: restarts the input system
inc: increments the cvar integer value
IncrementCVar: IncrementCVar
jump: jumps to a specific debug jump point
keepTestModel: keeps the last test model in the game
kick: kick a client by connection number
kill: kills the player
killMessage: prints a fake death message
killMonsters: removes all monsters
killMoveables: removes all moveables
killRagdolls: removes all ragdolls
killVehicles: kills all vehicles
lanScan: scans LAN for servers
listActiveEntities: lists active game entities
listActiveSounds: list the active sounds
listAF: lists articulated figures
listAllDecls: lists every single decl, not just the summary
listAnims: lists all animations
listAudios: lists Audios
listBinds: lists key bindings
listClasses: lists game classes
listClients: list all clients connected to the server
listCmds : lists commands
listCollisionModels: lists collision models
listCvars: lists cvars
listDecls: lists all decls
listDictKeys: lists all keys used by dictionaries
listDictValues: lists all values used by dictionaries
listEffects: lists effect decls
listEmails: lists Emails
listEntities: lists game entities
listEntityDefs: lists entity defs
listEntityStats: lists global entity stats
listGameCmds: lists game commands
listGuis: lists guis
listHuffmanFrequencies: lists decl text character frequencies
listImageReferences: lists materials and models referencing an image pattern
listImages: lists images
listImagesRaven: lists images (Raven)
listInstances: lists instances
listLines: lists all debug lines
listLipsyncs: lists lip sync decls
listMapEntities: lists map entity numbers
listMaterials: lists materials
listMaterialTypes: lists material types
listModelDefs: lists model defs
listModels: lists all models
listModes: lists all video modes
listMonsters: lists monsters
listPDAs: lists PDAs
listPlaybacks: lists playback decls
listRenderEffectDefs: lists the effect defs
listRenderEntityDefs: lists the entity defs
listRendererCmds: lists renderer commands
listRenderLightDefs: lists the light defs
listServers: lists scanned servers
listSkins: lists skins
listSoundCmds: lists sound commands
listSoundDecoders: list active sound decoders
listSounds: lists all sounds
listSoundShaders: lists sound shaders
listSpawnArgs: list the spawn args of an entity
listSpawnIds: lists map entity numbers
listSystemCmds: lists system commands
listTables: lists tables
listThreads: lists script threads
listToolCmds: lists tool commands
listVideos: lists Videos
makeAmbientMap: makes an ambient map
makeLoadScreens: Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture: processes giant images
memoryDump: creates a memory dump
memoryDumpCompressed: creates a compressed memory dump
modulateLights: modifies shader parms on all lights
netScan: scans internet for servers
nextAnim: shows next animation on test model
nextFrame: shows next animation frame on test model
nextGUI: teleport the player to the next func_static with a gui
nextjumppoint: jumps to the next debug jump point
nextMap: loads the next map on the server
noclip: disables collision detection for the player
notarget: disables the player as a target
parse: prints tokenized string
path: lists search paths
playerModel: sets the given model on the player
playNetDemo: playback a network demo
playNetTimeDemo: run a timedemo on a network demo
popLight: removes the last created light
prevAnim: shows previous animation on test model
prevFrame: shows previous animation frame on test model
prevjumppoint: jumps to the previous debug jump point
printAF: prints an articulated figure
printAudio : prints an Video
printEffects: prints effects
printEmail: prints an Email
printEntityDef: prints an entity def
printLipsyncs: prints lip syncs
printMaterial: prints a material
printMaterialTypes: prints material types
printMemInfo : prints memory debugging data
printModel: prints model info
printModelDefs: prints a model def
printPDA: prints an PDA
printPlaybacks : prints playbacks
printSkin: prints a skin
printSoundShader: prints a sound shader
printTable: prints a table
printVideo: prints a Audio
promptKey: prompt and sets the CD Key
QANotes: qa notes about the current map
quit: quits the game
rcon: sends remote console command to server
reconnect: reconnect to the last server we tried to connect to
recordNetDemo : recordDemo start recording a network demo
reexportmodels : reexports models
regenerateWorld : regenerates all interactions
reloadanims: reloads animations
reloadDecls : reloads decls
reloadEngine: reloads the engine down to including the file system
reloadFAS : reloads the viseme data
reloadGuis: reloads guis
reloadImages: reloads images
reloadLanguage: reload language dict
reloadModels : reloads models
reloadScript: reloads scripts
reloadShaders : reloads the hardware shader programs
reloadSounds : reloads all sounds
reloadSurface: reloads the decl and images for selected surface
remove : removes an entity
removeClientFromBanList: removes a client id from the ban list: removeClientFromBanList
removeFriend:
removeline: removes a debug line
reportImageDuplication: checks all referenced images for duplications
reportSurfaceAreas: lists all used materials sorted by surface area
resaveDecl: resaves a decl or every decl of a certain type
rescanSI: internal - rescan serverinfo cvars and tell game
reset: resets a cvar
s_restart: restarts the sound system
SaveGameRefreshList: refresh the gui's save list
saveLights: saves all lights to the .map file
saveMoveables: save all moveables to the .map file
saveParticles: saves all lights to the .map file
saveRagdolls: save all ragdoll poses to the .map file
saveSelected: saves the selected entity to the .map file
say: text chat
sayTeam: team text chat
screenshot: takes a tga screenshot
screenshotJpeg: takes a jpg screenshot
script: executes a line of script
serverForceReady: force all players ready
serverInfo: shows server info
serverMapRestart: restart the current game
serverNextMap: change to the next map
set: sets a cvar
seta: sets a cvar and flags it as archive
setInstance: sets a player's world instance
setMachineSpec: detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity: sets players local gravity
setPMCVars: Resets player movement cvars
sets: sets a cvar and flags it as server info
sett: sets a cvar and flags it as tool
setu: sets a cvar and flags it as user info
setviewpos: sets the current view position
showDictMemory: shows memory used by dictionaries
ShowInGameStats: show in game stats.
showInteractionMemory: shows memory used by interactions
showMemAlloc: Prints outstanding mem_alloc tags -- Debug only
showMemory: gives a reasonably detailed account of memory usage
showStringMemory: shows memory used by strings
showTriSurfMemory: shows memory used by triangle surfaces
sizeDown: makes the rendered view smaller
sizeUp: makes the rendered view larger
soundLog: list the number of times sounds have been played
spawn: spawns a game entity
spawnGUI: spawn gui
spawnServer: spawns a server
startBuild: prepares to make a build
stopNetDemo: stop playing/recording a network demo
tabComplete: tab completes it's argument
teleport: teleports the player to an entity location
testAnim: tests an animation
testBlend: tests animation blending
testDamage: tests a damage def
testDeath: tests death
testGUI: tests a gui
testid: output the string for the specified id.
testImage: displays the given image centered on screen
testLight: tests a light
testModel: tests a model
testParticleStopTime: tests particle stop time on a test model
testPointLight: tests a point light
testSave: writes out a test savegame
testShaderParm: sets a shaderParm on an existing testModel
testSIMD: test SIMD code
testSkin: tests a skin on an existing testModel
testSound: tests a sound
testStandaloneVideo: displays the a standalone cinematic
testVideo: displays the given cinematic
toggle: toggles a cvar
touch: touches a decl
touchFile: touches a file
touchFileList: touches a list of files
touchGui: touches a gui
touchModel: touches a model
trigger: triggers an entity
unbind: unbinds any command from a key
unbindall: unbinds any commands from all keys
unbindRagdoll : unbinds the selected ragdoll
undying: enables undying mode (take damage down to 1 health, but do not die)
updateUI: internal - cause a sync down of game-modified userinfo
verifyServerSettings: verifies the game type can be played on the map
vid_restart: restarts renderSystem
viewNotes: notes about the current map
vstr: inserts the current value of a cvar as command text
wait: delays remaining buffered commands one or more frames
weaponSplat: projects a blood splat on the player weapon
where: prints the current view position
writeAssetLog: generates log file of all the assets loaded
writeConfig: writes a config file
WriteConfiguration: WriteConfiguration
writeDeclFile: writes all currently parsed decls to a file
writePrecache: writes precache commands
writeProgramImages: write program formulated targas to compression dir
writeRDF: write RDF file
WriteServerConfig: Writes all server related cvars out to the filename provided
must leave something useful and explained that it is every hope that they can use command...
aasStats: shows AAS stats
addarrow: adds a debug arrow
addChatLine: internal use - core to game chat lines
addFriend:
addIcon: adds a test icon
addline: adds a debug line
ai_debugFilter: ai_debugMove and ai_debugTactical only work on the specified entity
apState: prints AP state
benchmark: benchmark
bind: binds a command to a key
bindRagdoll: binds ragdoll at the current drag position
bindunbindtwo: binds a key but unbinds it first if there are more than two binds
blinkline: blinks a debug line
buildNotes: build notes about the current map
bundler: Setup the bundler settings
call: calls script function and prints out return val
centerview: centers the view
checkNewVersion: check if a new version of the game is available
checkSave: tests save system
clear: clears the console
clearAssetLog: clears log of all the assets loaded
clearLights: clears all lights
clientCallVote: call a vote: clientCallVote si_.. proposed_value
clientMessageMode: ingame gui message mode
clientVoiceChat: voice chats: clientVoiceChat
clientVoiceChatTeam: team voice chats: clientVoiceChat
clientvoicemute: mute the specified player's incoming voicechat
clientvoiceunmute: unmute the specified player's incoming voicechat
clientVote: cast your vote: clientVote yes | no
collisionModelInfo: shows collision model info
combineCubeImages: combines six images for roq compression
conDump: dumps the console text to a file
connect: connects to a server
crash: causes a crash
cvar_restart: restart the cvar system
damage: apply damage to an entity
dec: decrements the cvar integer value
DecrementCVar: DecrementCVar
deleteSelected: deletes selected entity
demoShot: writes a screenshot for a demo
dir: lists a folder
dirtree: lists a folder with subfolders
disasmScript: disassembles script
disconnect: disconnects from a game
echo: prints text
editCVars: edit cvars
emote: plays an emote
envshot: takes an environment shot
error: causes an error
evaluateMPPerformance: spawns serveral player models
exec: executes a config file
execMachineSpec: execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec: sets cvars for multiplayer
exit: exits the game
exportCmpMD5R: Export all MD5R models in a compressed form
exportMD5R: Export all MD5R models
exportmodels: exports models
extract_tactical: pulls tactical information for the current position.
fadeSound: fades all sound by X decibles over Y seconds
fadeSoundClass: fade the specified sound class
finishBuild: finishes the build process
flashlight: toggle actor's flashlight
forceTeamChange: force team change: forceTeamChange
freeze: freezes the game for a number of seconds
game_memory: displays game class info
gameError: causes a game error
gameKick: same as kick, but recognizes player names
getFriends: gets your list of friends
getServers: get all of the servers from the master server
getviewpos: prints the current view position
gfxInfo: show graphics info
give: gives one or more items
god: enables god mode
heartbeat: send a heartbeat to the the master servers
help: shows help
hitch: hitches the game
in_restart: restarts the input system
inc: increments the cvar integer value
IncrementCVar: IncrementCVar
jump: jumps to a specific debug jump point
keepTestModel: keeps the last test model in the game
kick: kick a client by connection number
kill: kills the player
killMessage: prints a fake death message
killMonsters: removes all monsters
killMoveables: removes all moveables
killRagdolls: removes all ragdolls
killVehicles: kills all vehicles
lanScan: scans LAN for servers
listActiveEntities: lists active game entities
listActiveSounds: list the active sounds
listAF: lists articulated figures
listAllDecls: lists every single decl, not just the summary
listAnims: lists all animations
listAudios: lists Audios
listBinds: lists key bindings
listClasses: lists game classes
listClients: list all clients connected to the server
listCmds : lists commands
listCollisionModels: lists collision models
listCvars: lists cvars
listDecls: lists all decls
listDictKeys: lists all keys used by dictionaries
listDictValues: lists all values used by dictionaries
listEffects: lists effect decls
listEmails: lists Emails
listEntities: lists game entities
listEntityDefs: lists entity defs
listEntityStats: lists global entity stats
listGameCmds: lists game commands
listGuis: lists guis
listHuffmanFrequencies: lists decl text character frequencies
listImageReferences: lists materials and models referencing an image pattern
listImages: lists images
listImagesRaven: lists images (Raven)
listInstances: lists instances
listLines: lists all debug lines
listLipsyncs: lists lip sync decls
listMapEntities: lists map entity numbers
listMaterials: lists materials
listMaterialTypes: lists material types
listModelDefs: lists model defs
listModels: lists all models
listModes: lists all video modes
listMonsters: lists monsters
listPDAs: lists PDAs
listPlaybacks: lists playback decls
listRenderEffectDefs: lists the effect defs
listRenderEntityDefs: lists the entity defs
listRendererCmds: lists renderer commands
listRenderLightDefs: lists the light defs
listServers: lists scanned servers
listSkins: lists skins
listSoundCmds: lists sound commands
listSoundDecoders: list active sound decoders
listSounds: lists all sounds
listSoundShaders: lists sound shaders
listSpawnArgs: list the spawn args of an entity
listSpawnIds: lists map entity numbers
listSystemCmds: lists system commands
listTables: lists tables
listThreads: lists script threads
listToolCmds: lists tool commands
listVideos: lists Videos
makeAmbientMap: makes an ambient map
makeLoadScreens: Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture: processes giant images
memoryDump: creates a memory dump
memoryDumpCompressed: creates a compressed memory dump
modulateLights: modifies shader parms on all lights
netScan: scans internet for servers
nextAnim: shows next animation on test model
nextFrame: shows next animation frame on test model
nextGUI: teleport the player to the next func_static with a gui
nextjumppoint: jumps to the next debug jump point
nextMap: loads the next map on the server
noclip: disables collision detection for the player
notarget: disables the player as a target
parse: prints tokenized string
path: lists search paths
playerModel: sets the given model on the player
playNetDemo: playback a network demo
playNetTimeDemo: run a timedemo on a network demo
popLight: removes the last created light
prevAnim: shows previous animation on test model
prevFrame: shows previous animation frame on test model
prevjumppoint: jumps to the previous debug jump point
printAF: prints an articulated figure
printAudio : prints an Video
printEffects: prints effects
printEmail: prints an Email
printEntityDef: prints an entity def
printLipsyncs: prints lip syncs
printMaterial: prints a material
printMaterialTypes: prints material types
printMemInfo : prints memory debugging data
printModel: prints model info
printModelDefs: prints a model def
printPDA: prints an PDA
printPlaybacks : prints playbacks
printSkin: prints a skin
printSoundShader: prints a sound shader
printTable: prints a table
printVideo: prints a Audio
promptKey: prompt and sets the CD Key
QANotes: qa notes about the current map
quit: quits the game
rcon: sends remote console command to server
reconnect: reconnect to the last server we tried to connect to
recordNetDemo : recordDemo start recording a network demo
reexportmodels : reexports models
regenerateWorld : regenerates all interactions
reloadanims: reloads animations
reloadDecls : reloads decls
reloadEngine: reloads the engine down to including the file system
reloadFAS : reloads the viseme data
reloadGuis: reloads guis
reloadImages: reloads images
reloadLanguage: reload language dict
reloadModels : reloads models
reloadScript: reloads scripts
reloadShaders : reloads the hardware shader programs
reloadSounds : reloads all sounds
reloadSurface: reloads the decl and images for selected surface
remove : removes an entity
removeClientFromBanList: removes a client id from the ban list: removeClientFromBanList
removeFriend:
removeline: removes a debug line
reportImageDuplication: checks all referenced images for duplications
reportSurfaceAreas: lists all used materials sorted by surface area
resaveDecl: resaves a decl or every decl of a certain type
rescanSI: internal - rescan serverinfo cvars and tell game
reset: resets a cvar
s_restart: restarts the sound system
SaveGameRefreshList: refresh the gui's save list
saveLights: saves all lights to the .map file
saveMoveables: save all moveables to the .map file
saveParticles: saves all lights to the .map file
saveRagdolls: save all ragdoll poses to the .map file
saveSelected: saves the selected entity to the .map file
say: text chat
sayTeam: team text chat
screenshot: takes a tga screenshot
screenshotJpeg: takes a jpg screenshot
script: executes a line of script
serverForceReady: force all players ready
serverInfo: shows server info
serverMapRestart: restart the current game
serverNextMap: change to the next map
set: sets a cvar
seta: sets a cvar and flags it as archive
setInstance: sets a player's world instance
setMachineSpec: detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity: sets players local gravity
setPMCVars: Resets player movement cvars
sets: sets a cvar and flags it as server info
sett: sets a cvar and flags it as tool
setu: sets a cvar and flags it as user info
setviewpos: sets the current view position
showDictMemory: shows memory used by dictionaries
ShowInGameStats: show in game stats.
showInteractionMemory: shows memory used by interactions
showMemAlloc: Prints outstanding mem_alloc tags -- Debug only
showMemory: gives a reasonably detailed account of memory usage
showStringMemory: shows memory used by strings
showTriSurfMemory: shows memory used by triangle surfaces
sizeDown: makes the rendered view smaller
sizeUp: makes the rendered view larger
soundLog: list the number of times sounds have been played
spawn: spawns a game entity
spawnGUI: spawn gui
spawnServer: spawns a server
startBuild: prepares to make a build
stopNetDemo: stop playing/recording a network demo
tabComplete: tab completes it's argument
teleport: teleports the player to an entity location
testAnim: tests an animation
testBlend: tests animation blending
testDamage: tests a damage def
testDeath: tests death
testGUI: tests a gui
testid: output the string for the specified id.
testImage: displays the given image centered on screen
testLight: tests a light
testModel: tests a model
testParticleStopTime: tests particle stop time on a test model
testPointLight: tests a point light
testSave: writes out a test savegame
testShaderParm: sets a shaderParm on an existing testModel
testSIMD: test SIMD code
testSkin: tests a skin on an existing testModel
testSound: tests a sound
testStandaloneVideo: displays the a standalone cinematic
testVideo: displays the given cinematic
toggle: toggles a cvar
touch: touches a decl
touchFile: touches a file
touchFileList: touches a list of files
touchGui: touches a gui
touchModel: touches a model
trigger: triggers an entity
unbind: unbinds any command from a key
unbindall: unbinds any commands from all keys
unbindRagdoll : unbinds the selected ragdoll
undying: enables undying mode (take damage down to 1 health, but do not die)
updateUI: internal - cause a sync down of game-modified userinfo
verifyServerSettings: verifies the game type can be played on the map
vid_restart: restarts renderSystem
viewNotes: notes about the current map
vstr: inserts the current value of a cvar as command text
wait: delays remaining buffered commands one or more frames
weaponSplat: projects a blood splat on the player weapon
where: prints the current view position
writeAssetLog: generates log file of all the assets loaded
writeConfig: writes a config file
WriteConfiguration: WriteConfiguration
writeDeclFile: writes all currently parsed decls to a file
writePrecache: writes precache commands
writeProgramImages: write program formulated targas to compression dir
writeRDF: write RDF file
WriteServerConfig: Writes all server related cvars out to the filename provided
must leave something useful and explained that it is every hope that they can use command...
Fri Oct 04, 2013 8:07 pm by diScOdAnCer*
» No feAr ImMoRTaLz aRe HErE ·|-<
Tue Apr 24, 2012 6:39 pm by IMMORTALZ
» ENEMY TERRITORY - FREE DOWNLOAD
Sat Mar 31, 2012 4:22 pm by IMMORTALZ
» IMMORTALZ NEVER DIE ~
Fri Feb 03, 2012 2:59 pm by diScOdAnCer*
» NEWS --> Team Updates ~ XMAS
Tue Dec 06, 2011 7:25 am by diScOdAnCer*
» !! NEWS !! UPDATEZ !! -
Wed Nov 09, 2011 9:40 am by IMMORTALZ
» Unreal Immortalz 2
Fri Oct 28, 2011 8:11 pm by IMMORTALZ
» IMMORTALZ 2011
Thu Oct 13, 2011 8:34 pm by IMMORTALZ
» NEED FOR SPEED WORLD
Sun Sep 25, 2011 4:42 pm by IMMORTALZ