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IMMORTALZ NEVER DIE

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» Welcome to IMMORTALZ
Command List Icon_minitime1Fri Oct 04, 2013 8:07 pm by diScOdAnCer*

» No feAr ImMoRTaLz aRe HErE ·|-<
Command List Icon_minitime1Tue Apr 24, 2012 6:39 pm by IMMORTALZ

» ENEMY TERRITORY - FREE DOWNLOAD
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» IMMORTALZ NEVER DIE ~
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» NEWS --> Team Updates ~ XMAS
Command List Icon_minitime1Tue Dec 06, 2011 7:25 am by diScOdAnCer*

» !! NEWS !! UPDATEZ !! -
Command List Icon_minitime1Wed Nov 09, 2011 9:40 am by IMMORTALZ

» Unreal Immortalz 2
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» IMMORTALZ 2011
Command List Icon_minitime1Thu Oct 13, 2011 8:34 pm by IMMORTALZ

» NEED FOR SPEED WORLD
Command List Icon_minitime1Sun Sep 25, 2011 4:42 pm by IMMORTALZ

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    Command List

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    Post by IMMORTALZ Sun May 16, 2010 4:31 am

    Command List

    aasStats: shows AAS stats
    addarrow: adds a debug arrow
    addChatLine: internal use - core to game chat lines
    addFriend:
    addIcon: adds a test icon
    addline: adds a debug line
    ai_debugFilter: ai_debugMove and ai_debugTactical only work on the specified entity
    apState: prints AP state
    benchmark: benchmark
    bind: binds a command to a key
    bindRagdoll: binds ragdoll at the current drag position
    bindunbindtwo: binds a key but unbinds it first if there are more than two binds
    blinkline: blinks a debug line
    buildNotes: build notes about the current map
    bundler: Setup the bundler settings
    call: calls script function and prints out return val
    centerview: centers the view
    checkNewVersion: check if a new version of the game is available
    checkSave: tests save system
    clear: clears the console
    clearAssetLog: clears log of all the assets loaded
    clearLights: clears all lights
    clientCallVote: call a vote: clientCallVote si_.. proposed_value
    clientMessageMode: ingame gui message mode
    clientVoiceChat: voice chats: clientVoiceChat
    clientVoiceChatTeam: team voice chats: clientVoiceChat
    clientvoicemute: mute the specified player's incoming voicechat
    clientvoiceunmute: unmute the specified player's incoming voicechat
    clientVote: cast your vote: clientVote yes | no
    collisionModelInfo: shows collision model info
    combineCubeImages: combines six images for roq compression
    conDump: dumps the console text to a file
    connect: connects to a server
    crash: causes a crash
    cvar_restart: restart the cvar system
    damage: apply damage to an entity
    dec: decrements the cvar integer value
    DecrementCVar: DecrementCVar
    deleteSelected: deletes selected entity
    demoShot: writes a screenshot for a demo
    dir: lists a folder
    dirtree: lists a folder with subfolders
    disasmScript: disassembles script
    disconnect: disconnects from a game
    echo: prints text
    editCVars: edit cvars
    emote: plays an emote
    envshot: takes an environment shot
    error: causes an error
    evaluateMPPerformance: spawns serveral player models
    exec: executes a config file
    execMachineSpec: execs the appropriate config files and sets cvars based on com_machineSpec
    execMPMachineSpec: sets cvars for multiplayer
    exit: exits the game
    exportCmpMD5R: Export all MD5R models in a compressed form
    exportMD5R: Export all MD5R models
    exportmodels: exports models
    extract_tactical: pulls tactical information for the current position.
    fadeSound: fades all sound by X decibles over Y seconds
    fadeSoundClass: fade the specified sound class
    finishBuild: finishes the build process
    flashlight: toggle actor's flashlight
    forceTeamChange: force team change: forceTeamChange
    freeze: freezes the game for a number of seconds
    game_memory: displays game class info
    gameError: causes a game error
    gameKick: same as kick, but recognizes player names
    getFriends: gets your list of friends
    getServers: get all of the servers from the master server
    getviewpos: prints the current view position
    gfxInfo: show graphics info
    give: gives one or more items
    god: enables god mode
    heartbeat: send a heartbeat to the the master servers
    help: shows help
    hitch: hitches the game
    in_restart: restarts the input system
    inc: increments the cvar integer value
    IncrementCVar: IncrementCVar
    jump: jumps to a specific debug jump point
    keepTestModel: keeps the last test model in the game
    kick: kick a client by connection number
    kill: kills the player
    killMessage: prints a fake death message
    killMonsters: removes all monsters
    killMoveables: removes all moveables
    killRagdolls: removes all ragdolls
    killVehicles: kills all vehicles
    lanScan: scans LAN for servers
    listActiveEntities: lists active game entities
    listActiveSounds: list the active sounds
    listAF: lists articulated figures
    listAllDecls: lists every single decl, not just the summary
    listAnims: lists all animations
    listAudios: lists Audios
    listBinds: lists key bindings
    listClasses: lists game classes
    listClients: list all clients connected to the server
    listCmds : lists commands
    listCollisionModels: lists collision models
    listCvars: lists cvars
    listDecls: lists all decls
    listDictKeys: lists all keys used by dictionaries
    listDictValues: lists all values used by dictionaries
    listEffects: lists effect decls
    listEmails: lists Emails
    listEntities: lists game entities
    listEntityDefs: lists entity defs
    listEntityStats: lists global entity stats
    listGameCmds: lists game commands
    listGuis: lists guis
    listHuffmanFrequencies: lists decl text character frequencies
    listImageReferences: lists materials and models referencing an image pattern
    listImages: lists images
    listImagesRaven: lists images (Raven)
    listInstances: lists instances
    listLines: lists all debug lines
    listLipsyncs: lists lip sync decls
    listMapEntities: lists map entity numbers
    listMaterials: lists materials
    listMaterialTypes: lists material types
    listModelDefs: lists model defs
    listModels: lists all models
    listModes: lists all video modes
    listMonsters: lists monsters
    listPDAs: lists PDAs
    listPlaybacks: lists playback decls
    listRenderEffectDefs: lists the effect defs
    listRenderEntityDefs: lists the entity defs
    listRendererCmds: lists renderer commands
    listRenderLightDefs: lists the light defs
    listServers: lists scanned servers
    listSkins: lists skins
    listSoundCmds: lists sound commands
    listSoundDecoders: list active sound decoders
    listSounds: lists all sounds
    listSoundShaders: lists sound shaders
    listSpawnArgs: list the spawn args of an entity
    listSpawnIds: lists map entity numbers
    listSystemCmds: lists system commands
    listTables: lists tables
    listThreads: lists script threads
    listToolCmds: lists tool commands
    listVideos: lists Videos
    makeAmbientMap: makes an ambient map
    makeLoadScreens: Stub to keep the game from erroring out on startup when building load screens
    MakeMegaTexture: processes giant images
    memoryDump: creates a memory dump
    memoryDumpCompressed: creates a compressed memory dump
    modulateLights: modifies shader parms on all lights
    netScan: scans internet for servers
    nextAnim: shows next animation on test model
    nextFrame: shows next animation frame on test model
    nextGUI: teleport the player to the next func_static with a gui
    nextjumppoint: jumps to the next debug jump point
    nextMap: loads the next map on the server
    noclip: disables collision detection for the player
    notarget: disables the player as a target
    parse: prints tokenized string
    path: lists search paths
    playerModel: sets the given model on the player
    playNetDemo: playback a network demo
    playNetTimeDemo: run a timedemo on a network demo
    popLight: removes the last created light
    prevAnim: shows previous animation on test model
    prevFrame: shows previous animation frame on test model
    prevjumppoint: jumps to the previous debug jump point
    printAF: prints an articulated figure
    printAudio : prints an Video
    printEffects: prints effects
    printEmail: prints an Email
    printEntityDef: prints an entity def
    printLipsyncs: prints lip syncs
    printMaterial: prints a material
    printMaterialTypes: prints material types
    printMemInfo : prints memory debugging data
    printModel: prints model info
    printModelDefs: prints a model def
    printPDA: prints an PDA
    printPlaybacks : prints playbacks
    printSkin: prints a skin
    printSoundShader: prints a sound shader
    printTable: prints a table
    printVideo: prints a Audio
    promptKey: prompt and sets the CD Key
    QANotes: qa notes about the current map
    quit: quits the game
    rcon: sends remote console command to server
    reconnect: reconnect to the last server we tried to connect to
    recordNetDemo : recordDemo start recording a network demo
    reexportmodels : reexports models
    regenerateWorld : regenerates all interactions
    reloadanims: reloads animations
    reloadDecls : reloads decls
    reloadEngine: reloads the engine down to including the file system
    reloadFAS : reloads the viseme data
    reloadGuis: reloads guis
    reloadImages: reloads images
    reloadLanguage: reload language dict
    reloadModels : reloads models
    reloadScript: reloads scripts
    reloadShaders : reloads the hardware shader programs
    reloadSounds : reloads all sounds
    reloadSurface: reloads the decl and images for selected surface
    remove : removes an entity
    removeClientFromBanList: removes a client id from the ban list: removeClientFromBanList
    removeFriend:
    removeline: removes a debug line
    reportImageDuplication: checks all referenced images for duplications
    reportSurfaceAreas: lists all used materials sorted by surface area
    resaveDecl: resaves a decl or every decl of a certain type
    rescanSI: internal - rescan serverinfo cvars and tell game
    reset: resets a cvar
    s_restart: restarts the sound system
    SaveGameRefreshList: refresh the gui's save list
    saveLights: saves all lights to the .map file
    saveMoveables: save all moveables to the .map file
    saveParticles: saves all lights to the .map file
    saveRagdolls: save all ragdoll poses to the .map file
    saveSelected: saves the selected entity to the .map file
    say: text chat
    sayTeam: team text chat
    screenshot: takes a tga screenshot
    screenshotJpeg: takes a jpg screenshot
    script: executes a line of script
    serverForceReady: force all players ready
    serverInfo: shows server info
    serverMapRestart: restart the current game
    serverNextMap: change to the next map
    set: sets a cvar
    seta: sets a cvar and flags it as archive
    setInstance: sets a player's world instance
    setMachineSpec: detects system capabilities and sets com_machineSpec to appropriate value
    setPlayerGravity: sets players local gravity
    setPMCVars: Resets player movement cvars
    sets: sets a cvar and flags it as server info
    sett: sets a cvar and flags it as tool
    setu: sets a cvar and flags it as user info
    setviewpos: sets the current view position
    showDictMemory: shows memory used by dictionaries
    ShowInGameStats: show in game stats.
    showInteractionMemory: shows memory used by interactions
    showMemAlloc: Prints outstanding mem_alloc tags -- Debug only
    showMemory: gives a reasonably detailed account of memory usage
    showStringMemory: shows memory used by strings
    showTriSurfMemory: shows memory used by triangle surfaces
    sizeDown: makes the rendered view smaller
    sizeUp: makes the rendered view larger
    soundLog: list the number of times sounds have been played
    spawn: spawns a game entity
    spawnGUI: spawn gui
    spawnServer: spawns a server
    startBuild: prepares to make a build
    stopNetDemo: stop playing/recording a network demo
    tabComplete: tab completes it's argument
    teleport: teleports the player to an entity location
    testAnim: tests an animation
    testBlend: tests animation blending
    testDamage: tests a damage def
    testDeath: tests death
    testGUI: tests a gui
    testid: output the string for the specified id.
    testImage: displays the given image centered on screen
    testLight: tests a light
    testModel: tests a model
    testParticleStopTime: tests particle stop time on a test model
    testPointLight: tests a point light
    testSave: writes out a test savegame
    testShaderParm: sets a shaderParm on an existing testModel
    testSIMD: test SIMD code
    testSkin: tests a skin on an existing testModel
    testSound: tests a sound
    testStandaloneVideo: displays the a standalone cinematic
    testVideo: displays the given cinematic
    toggle: toggles a cvar
    touch: touches a decl
    touchFile: touches a file
    touchFileList: touches a list of files
    touchGui: touches a gui
    touchModel: touches a model
    trigger: triggers an entity
    unbind: unbinds any command from a key
    unbindall: unbinds any commands from all keys
    unbindRagdoll : unbinds the selected ragdoll
    undying: enables undying mode (take damage down to 1 health, but do not die)
    updateUI: internal - cause a sync down of game-modified userinfo
    verifyServerSettings: verifies the game type can be played on the map
    vid_restart: restarts renderSystem
    viewNotes: notes about the current map
    vstr: inserts the current value of a cvar as command text
    wait: delays remaining buffered commands one or more frames
    weaponSplat: projects a blood splat on the player weapon
    where: prints the current view position
    writeAssetLog: generates log file of all the assets loaded
    writeConfig: writes a config file
    WriteConfiguration: WriteConfiguration
    writeDeclFile: writes all currently parsed decls to a file
    writePrecache: writes precache commands
    writeProgramImages: write program formulated targas to compression dir
    writeRDF: write RDF file
    WriteServerConfig: Writes all server related cvars out to the filename provided

    must leave something useful and explained that it is every hope that they can use command...

      Current date/time is Thu Nov 21, 2024 12:50 pm