~
aasStats :shows AAS stats
activateEditor :activates the currently open editor
addarrow :adds a debug arrow
addChatLine :internal use - core to game chat lines
addFriend
addIcon :adds a test icon
addline :adds a debug line
ai_debugFilter :ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState :writes AVIs for a command demo
aviDemo :writes AVIs for a demo
aviGame :writes AVIs for the current game
benchmark :benchmark
bind :binds a command to a key
bindRagdoll :binds ragdoll at the current drag position
bindunbindtwo :binds a key but unbinds it first if there are more than two binds
blinkline :blinks a debug line
buildNotes :build notes about the current map
bundler :Setup the bundler settings
call :calls script function and prints out return val
centerview :centers the view
checkNewVersion :check if a new version of the game is available
checkSave :tests save system
clear :clears the console
clearAssetLog :clears log of all the assets loaded
clearLights :clears all lights
clientCallVote :call a vote: clientCallVote si_.. proposed_value
clientMessageMode :ingame gui message mode
clientVoiceChat :voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam :team voice chats: clientVoiceChat <sound shader>
clientvoicemute :mute the specified player's incoming voicechat
clientvoiceunmute :unmute the specified player's incoming voicechat
clientVote :cast your vote: clientVote yes | no
collisionModelInfo :shows collision model info
combineCubeImages :combines six images for roq compression
compressDemo :compresses a demo file
conDump :dumps the console text to a file
connect :connects to a server
crash :causes a crash
createCM :creates a .cm file for a map
cvar_restart :restart the cvar system
damage :apply damage to an entity
debugger :launches the Script Debugger
dec :decrements the cvar integer value
DecrementCVar :DecrementCVar <name> <amount> <min>
deleteSelected :deletes selected entity
demoShot :writes a screenshot for a demo
devmap :loads a map in developer mode
dir :lists a folder
dirtree :lists a folder with subfolders
disasmScript :disassembles script
disconnect :disconnects from a game
dmap :compiles a map
echo :prints text
editAFs :launches the in-game Articulated Figure Editor
editCVars :edit cvars
editDecls :launches the in-game Declaration Editor
editFX :launches the fx editor
editFX_play :plays current effect in fx editor
editFX_playlooping :plays current effect in fx editor as looping effect
editFX_stop :stops current effect in fx editor
editGUIs :launches the GUI Editor
editLights :launches the in-game Light Editor
editMaterials :launches the Material Editor
editor :launches the level editor Radiant
editPDAs :launches the in-game PDA Editor
editPlaybacks :launches the playback editor
editReverb :launches the reverb editor
editScripts :launches the in-game Script Editor
editSounds :launches the in-game Sound Editor
emote :plays an emote
entview :launches the game entity viewer
envshot :takes an environment shot
error :causes an error
evaluateMPPerformance :spawns serveral player models
exec :executes a config file
execMachineSpec :execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec :exits the game
exitCmdDemo :exits a command demo
exportCmpMD5R :Export all MD5R models in a compressed form
exportMD5R :Export all MD5R models
exportmodels :exports models
extract_tactical :pulls tactical information for the current position.
fadeSound :fades all sound by X decibles over Y seconds
fadeSoundClass :fade the specified sound class
finishBuild :finishes the build process
flashlight :toggle actor's flashlight
forceTeamChange :force team change: forceTeamChange <id>
freeze :freezes the game for a number of seconds
game_memory :displays game class info
gameError :causes a game error
gameKick :same as kick, but recognizes player names
getFriends :gets your list of friends
getServers :get all of the servers from the master server
getviewpos :prints the current view position
gfxInfo :show graphics info
give :gives one or more items
god :enables god mode
heartbeat :send a heartbeat to the the master servers
help :shows help
hitch :hitches the game
in_restart :restarts the input system
inc :increments the cvar integer value
IncrementCVar :IncrementCVar <name> <amount> <max>
jump :jumps to a specific debug jump point
keepTestModel :keeps the last test model in the game
kick :kick a client by connection number
kill :kills the player
killMessage :prints a fake death message
killMonsters :removes all monsters
killMoveables :removes all moveables
killRagdolls :removes all ragdolls
killVehicles :kills all vehicles
lanScan :scans LAN for servers
listActiveEntities :lists active game entities
listActiveSounds :list the active sounds
listAF :lists articulated figures
listAllDecls :lists every single decl, not just the summary
listAnims :lists all animations
listAudios :lists Audios
listBinds :lists key bindings
listClasses :lists game classes
listClients :list all clients connected to the server
listCmds :lists commands
listCollisionModels :lists collision models
listCvars :lists cvars
listDecls :lists all decls
listDictKeys :lists all keys used by dictionaries
listDictValues :lists all values used by dictionaries
listEffects :lists effect decls
listEmails :lists Emails
listEntities :lists game entities
listEntityDefs :lists entity defs
listEntityStats :lists global entity stats
listGameCmds :lists game commands
listGuis :lists guis
listHuffmanFrequencies :lists decl text character frequencies
listImageReferences :lists materials and models referencing an image pattern
listImages :lists images
listImagesRaven :lists images (Raven)
listInstances :lists instances
listLines :lists all debug lines
listLipsyncs :lists lip sync decls
listMapEntities :lists map entity numbers
listMaterials :lists materials
listMaterialTypes :lists material types
listModelDefs :lists model defs
listModels :lists all models
listModes :lists all video modes
listMonsters :lists monsters
listPDAs :lists PDAs
listPlaybacks :lists playback decls
listRenderEffectDefs :lists the effect defs
listRenderEntityDefs :lists the entity defs
listRendererCmds :lists renderer commands
listRenderLightDefs :lists the light defs
listServers :lists scanned servers
listSkins :lists skins
listSoundCmds :lists sound commands
listSoundDecoders :list active sound decoders
listSounds :lists all sounds
listSoundShaders :lists sound shaders
listSpawnArgs :list the spawn args of an entity
listSpawnIds :lists map entity numbers
listSystemCmds :lists system commands
listTables :lists tables
listThreads :lists script threads
listToolCmds :lists tool commands
listVertexCache :lists vertex cache
listVideos :lists Videos
loadGame :loads a game
localizeGuis :localize gui file
localizeLipsyncs :localize lipsyncs
localizeMaps :localize map files
localizeValidateLipsyncs :ensures the emotions in the localized strings match those in the English string
localizeValidateStrings :makes sure each string exists and is localised
logview :launches the game log viewer
makeAmbientMap :makes an ambient map
makeLoadScreens :Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture :processes giant images
map :loads a map
memoryDump :creates a memory dump
memoryDumpCompressed :creates a compressed memory dump
modulateLights :modifies shader parms on all lights
modview :launches the model viewer
netScan :scans internet for servers
nextAnim :shows next animation on test model
nextFrame :shows next animation frame on test model
nextGUI :teleport the player to the next func_static with a gui
nextjumppoint :jumps to the next debug jump point
nextMap :loads the next map on the server
noclip :disables collision detection for the player
notarget :disables the player as a target
parse :prints tokenized string
path :lists search paths
phonemeGen :generates phonemes for text/wav combination
playCmdDemo :plays back a command demo
playDemo :plays back a demo
playerModel :sets the given model on the player
playNetDemo :playback a network demo
playNetTimeDemo :run a timedemo on a network demo
popLight :removes the last created light
prevAnim :shows previous animation on test model
prevFrame :shows previous animation frame on test model
prevjumppoint :jumps to the previous debug jump point
printAF :prints an articulated figure
printAudio :prints an Video
printEffects :prints effects
printEmail :prints an Email
printEntityDef :prints an entity def
printLipsyncs :prints lip syncs
printMaterial :prints a material
printMaterialTypes :prints material types
printMemInfo :prints memory debugging data
printModel :prints model info
printModelDefs :prints a model def
printPDA :prints an PDA
printPlaybacks :prints playbacks
printSkin :prints a skin
printSoundShader :prints a sound shader
printTable :prints a table
printVideo :prints a Audio
promptKey :prompt and sets the CD Key
QANotes :qa notes about the current map
quit :quits the game
rcon :sends remote console command to server
reconnect :reconnect to the last server we tried to connect to
recordDemo :records a demo
recordNetDemo :recordDemo <name> start recording a network demo
reexportmodels :reexports models
regenerateWorld :regenerates all interactions
reloadanims :reloads animations
reloadARBprograms :reloads ARB programs
reloadDecls :reloads decls
reloadEngine :reloads the engine down to including the file system
reloadFAS :reloads the viseme data
reloadGuis :reloads guis
reloadImages :reloads images
reloadLanguage :reload language dict
reloadModels :reloads models
reloadScript :reloads scripts
reloadShaders :reloads the hardware shader programs
reloadSounds :reloads all sounds
reloadSurface :reloads the decl and images for selected surface
remove :removes an entity
removeClientFromBanList :removes a client id from the ban list: removeClientFromBanList <client id>
removeFriend
removeline :removes a debug line
renderbump :renders a bump map
renderbumpFlat :renders a flat bump map
renderbumpFlatGUI :launches the renderbump flat gui
reportImageDuplication :checks all referenced images for duplications
reportSurfaceAreas :lists all used materials sorted by surface area
resaveDecl :resaves a decl or every decl of a certain type
rescanSI :internal - rescan serverinfo cvars and tell game
reset :resets a cvar
roq :encodes a roq file
runAAS :compiles an AAS file for a map
runAASDir :compiles AAS files for all maps in a folder
runAASTactical :calculates tactical features for an AAS file
runReach :calculates reachability for an AAS file
s_restart :restarts the sound system
saveGame :saves a game
SaveGameRefreshList :refresh the gui's save list
saveLights :saves all lights to the .map file
saveMoveables :save all moveables to the .map file
saveParticles :saves all lights to the .map file
saveRagdolls :save all ragdoll poses to the .map file
saveSelected :saves the selected entity to the .map file
say :text chat
sayTeam :team text chat
screenshot :takes a tga screenshot
screenshotJpeg :takes a jpg screenshot
script :executes a line of script
serverForceReady :force all players ready
serverInfo :shows server info
serverMapRestart :restart the current game
serverNextMap :change to the next map
set :sets a cvar
seta :sets a cvar and flags it as archive
setInstance :sets a player's world instance
setMachineSpec :detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity :sets players local gravity
setPMCVars :Resets player movement cvars
sets :sets a cvar and flags it as server info
sett :sets a cvar and flags it as tool
setu :sets a cvar and flags it as user info
setviewpos :sets the current view position
shakesGen :generates shake data for sound shaders
showDictMemory :shows memory used by dictionaries
showInteractionMemory :shows memory used by interactions
showMemAlloc :Prints outstanding mem_alloc tags -- Debug only
showMemory :gives a reasonably detailed account of memory usage
showStringMemory :shows memory used by strings
showTriSurfMemory :shows memory used by triangle surfaces
sizeDown :makes the rendered view smaller
sizeUp :makes the rendered view larger
soundLog :list the number of times sounds have been played
spawn :spawns a game entity
spawnGUI :spawn gui
spawnServer :spawns a server
startBuild :prepares to make a build
stopNetDemo :stop playing/recording a network demo
stopRecording :stops demo recording
tabComplete :tab completes it's argument
teleport :teleports the player to an entity location
testAnim :tests an animation
testBlend :tests animation blending
testDamage :tests a damage def
testDeath :tests death
testGUI :tests a gui
testid :output the string for the specified id.
testImage :displays the given image centered on screen
testLight :tests a light
testmap :tests a map
testModel :tests a model
testParticleStopTime :tests particle stop time on a test model
testPointLight :tests a point light
testSave :writes out a test savegame
testShaderParm :sets a shaderParm on an existing testModel
testSIMD :test SIMD code
testSkin :tests a skin on an existing testModel
testSound :tests a sound
testStandaloneVideo :displays the a standalone cinematic
testVideo :displays the given cinematic
timeCmdDemo :times a command demo
timeDemo :times a demo
timeDemoQuit :times a demo and quits
toggle :toggles a cvar
touch :touches a decl
touchFile :touches a file
touchFileList :touches a list of files
touchGui :touches a gui
touchModel :touches a model
trigger :triggers an entity
unbind :unbinds any command from a key
unbindall :unbinds any commands from all keys
unbindRagdoll :unbinds the selected ragdoll
undying :enables undying mode (take damage down to 1 health, but do not die)
updateUI :internal - cause a sync down of game-modified userinfo
verifyServerSettings :verifies the game type can be played on the map
vid_restart :restarts renderSystem
viewNotes :notes about the current map
vstr :inserts the current value of a cvar as command text
wait :delays remaining buffered commands one or more frames
weaponSplat :projects a blood splat on the player weapon
where :prints the current view position
writeAssetLog :generates log file of all the assets loaded
writeCmdDemo :writes a command demo
writeConfig :writes a config file
WriteConfiguration :WriteConfiguration
writeDeclFile :writes all currently parsed decls to a file
writePrecache :writes precache commands
writeProgramImages :write program formulated targas to compression dir
writeRDF :write RDF file
WriteServerConfig :Writes all server related cvars out to the filename provided
357 commands
aasStats :shows AAS stats
activateEditor :activates the currently open editor
addarrow :adds a debug arrow
addChatLine :internal use - core to game chat lines
addFriend
addIcon :adds a test icon
addline :adds a debug line
ai_debugFilter :ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState :writes AVIs for a command demo
aviDemo :writes AVIs for a demo
aviGame :writes AVIs for the current game
benchmark :benchmark
bind :binds a command to a key
bindRagdoll :binds ragdoll at the current drag position
bindunbindtwo :binds a key but unbinds it first if there are more than two binds
blinkline :blinks a debug line
buildNotes :build notes about the current map
bundler :Setup the bundler settings
call :calls script function and prints out return val
centerview :centers the view
checkNewVersion :check if a new version of the game is available
checkSave :tests save system
clear :clears the console
clearAssetLog :clears log of all the assets loaded
clearLights :clears all lights
clientCallVote :call a vote: clientCallVote si_.. proposed_value
clientMessageMode :ingame gui message mode
clientVoiceChat :voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam :team voice chats: clientVoiceChat <sound shader>
clientvoicemute :mute the specified player's incoming voicechat
clientvoiceunmute :unmute the specified player's incoming voicechat
clientVote :cast your vote: clientVote yes | no
collisionModelInfo :shows collision model info
combineCubeImages :combines six images for roq compression
compressDemo :compresses a demo file
conDump :dumps the console text to a file
connect :connects to a server
crash :causes a crash
createCM :creates a .cm file for a map
cvar_restart :restart the cvar system
damage :apply damage to an entity
debugger :launches the Script Debugger
dec :decrements the cvar integer value
DecrementCVar :DecrementCVar <name> <amount> <min>
deleteSelected :deletes selected entity
demoShot :writes a screenshot for a demo
devmap :loads a map in developer mode
dir :lists a folder
dirtree :lists a folder with subfolders
disasmScript :disassembles script
disconnect :disconnects from a game
dmap :compiles a map
echo :prints text
editAFs :launches the in-game Articulated Figure Editor
editCVars :edit cvars
editDecls :launches the in-game Declaration Editor
editFX :launches the fx editor
editFX_play :plays current effect in fx editor
editFX_playlooping :plays current effect in fx editor as looping effect
editFX_stop :stops current effect in fx editor
editGUIs :launches the GUI Editor
editLights :launches the in-game Light Editor
editMaterials :launches the Material Editor
editor :launches the level editor Radiant
editPDAs :launches the in-game PDA Editor
editPlaybacks :launches the playback editor
editReverb :launches the reverb editor
editScripts :launches the in-game Script Editor
editSounds :launches the in-game Sound Editor
emote :plays an emote
entview :launches the game entity viewer
envshot :takes an environment shot
error :causes an error
evaluateMPPerformance :spawns serveral player models
exec :executes a config file
execMachineSpec :execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec :exits the game
exitCmdDemo :exits a command demo
exportCmpMD5R :Export all MD5R models in a compressed form
exportMD5R :Export all MD5R models
exportmodels :exports models
extract_tactical :pulls tactical information for the current position.
fadeSound :fades all sound by X decibles over Y seconds
fadeSoundClass :fade the specified sound class
finishBuild :finishes the build process
flashlight :toggle actor's flashlight
forceTeamChange :force team change: forceTeamChange <id>
freeze :freezes the game for a number of seconds
game_memory :displays game class info
gameError :causes a game error
gameKick :same as kick, but recognizes player names
getFriends :gets your list of friends
getServers :get all of the servers from the master server
getviewpos :prints the current view position
gfxInfo :show graphics info
give :gives one or more items
god :enables god mode
heartbeat :send a heartbeat to the the master servers
help :shows help
hitch :hitches the game
in_restart :restarts the input system
inc :increments the cvar integer value
IncrementCVar :IncrementCVar <name> <amount> <max>
jump :jumps to a specific debug jump point
keepTestModel :keeps the last test model in the game
kick :kick a client by connection number
kill :kills the player
killMessage :prints a fake death message
killMonsters :removes all monsters
killMoveables :removes all moveables
killRagdolls :removes all ragdolls
killVehicles :kills all vehicles
lanScan :scans LAN for servers
listActiveEntities :lists active game entities
listActiveSounds :list the active sounds
listAF :lists articulated figures
listAllDecls :lists every single decl, not just the summary
listAnims :lists all animations
listAudios :lists Audios
listBinds :lists key bindings
listClasses :lists game classes
listClients :list all clients connected to the server
listCmds :lists commands
listCollisionModels :lists collision models
listCvars :lists cvars
listDecls :lists all decls
listDictKeys :lists all keys used by dictionaries
listDictValues :lists all values used by dictionaries
listEffects :lists effect decls
listEmails :lists Emails
listEntities :lists game entities
listEntityDefs :lists entity defs
listEntityStats :lists global entity stats
listGameCmds :lists game commands
listGuis :lists guis
listHuffmanFrequencies :lists decl text character frequencies
listImageReferences :lists materials and models referencing an image pattern
listImages :lists images
listImagesRaven :lists images (Raven)
listInstances :lists instances
listLines :lists all debug lines
listLipsyncs :lists lip sync decls
listMapEntities :lists map entity numbers
listMaterials :lists materials
listMaterialTypes :lists material types
listModelDefs :lists model defs
listModels :lists all models
listModes :lists all video modes
listMonsters :lists monsters
listPDAs :lists PDAs
listPlaybacks :lists playback decls
listRenderEffectDefs :lists the effect defs
listRenderEntityDefs :lists the entity defs
listRendererCmds :lists renderer commands
listRenderLightDefs :lists the light defs
listServers :lists scanned servers
listSkins :lists skins
listSoundCmds :lists sound commands
listSoundDecoders :list active sound decoders
listSounds :lists all sounds
listSoundShaders :lists sound shaders
listSpawnArgs :list the spawn args of an entity
listSpawnIds :lists map entity numbers
listSystemCmds :lists system commands
listTables :lists tables
listThreads :lists script threads
listToolCmds :lists tool commands
listVertexCache :lists vertex cache
listVideos :lists Videos
loadGame :loads a game
localizeGuis :localize gui file
localizeLipsyncs :localize lipsyncs
localizeMaps :localize map files
localizeValidateLipsyncs :ensures the emotions in the localized strings match those in the English string
localizeValidateStrings :makes sure each string exists and is localised
logview :launches the game log viewer
makeAmbientMap :makes an ambient map
makeLoadScreens :Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture :processes giant images
map :loads a map
memoryDump :creates a memory dump
memoryDumpCompressed :creates a compressed memory dump
modulateLights :modifies shader parms on all lights
modview :launches the model viewer
netScan :scans internet for servers
nextAnim :shows next animation on test model
nextFrame :shows next animation frame on test model
nextGUI :teleport the player to the next func_static with a gui
nextjumppoint :jumps to the next debug jump point
nextMap :loads the next map on the server
noclip :disables collision detection for the player
notarget :disables the player as a target
parse :prints tokenized string
path :lists search paths
phonemeGen :generates phonemes for text/wav combination
playCmdDemo :plays back a command demo
playDemo :plays back a demo
playerModel :sets the given model on the player
playNetDemo :playback a network demo
playNetTimeDemo :run a timedemo on a network demo
popLight :removes the last created light
prevAnim :shows previous animation on test model
prevFrame :shows previous animation frame on test model
prevjumppoint :jumps to the previous debug jump point
printAF :prints an articulated figure
printAudio :prints an Video
printEffects :prints effects
printEmail :prints an Email
printEntityDef :prints an entity def
printLipsyncs :prints lip syncs
printMaterial :prints a material
printMaterialTypes :prints material types
printMemInfo :prints memory debugging data
printModel :prints model info
printModelDefs :prints a model def
printPDA :prints an PDA
printPlaybacks :prints playbacks
printSkin :prints a skin
printSoundShader :prints a sound shader
printTable :prints a table
printVideo :prints a Audio
promptKey :prompt and sets the CD Key
QANotes :qa notes about the current map
quit :quits the game
rcon :sends remote console command to server
reconnect :reconnect to the last server we tried to connect to
recordDemo :records a demo
recordNetDemo :recordDemo <name> start recording a network demo
reexportmodels :reexports models
regenerateWorld :regenerates all interactions
reloadanims :reloads animations
reloadARBprograms :reloads ARB programs
reloadDecls :reloads decls
reloadEngine :reloads the engine down to including the file system
reloadFAS :reloads the viseme data
reloadGuis :reloads guis
reloadImages :reloads images
reloadLanguage :reload language dict
reloadModels :reloads models
reloadScript :reloads scripts
reloadShaders :reloads the hardware shader programs
reloadSounds :reloads all sounds
reloadSurface :reloads the decl and images for selected surface
remove :removes an entity
removeClientFromBanList :removes a client id from the ban list: removeClientFromBanList <client id>
removeFriend
removeline :removes a debug line
renderbump :renders a bump map
renderbumpFlat :renders a flat bump map
renderbumpFlatGUI :launches the renderbump flat gui
reportImageDuplication :checks all referenced images for duplications
reportSurfaceAreas :lists all used materials sorted by surface area
resaveDecl :resaves a decl or every decl of a certain type
rescanSI :internal - rescan serverinfo cvars and tell game
reset :resets a cvar
roq :encodes a roq file
runAAS :compiles an AAS file for a map
runAASDir :compiles AAS files for all maps in a folder
runAASTactical :calculates tactical features for an AAS file
runReach :calculates reachability for an AAS file
s_restart :restarts the sound system
saveGame :saves a game
SaveGameRefreshList :refresh the gui's save list
saveLights :saves all lights to the .map file
saveMoveables :save all moveables to the .map file
saveParticles :saves all lights to the .map file
saveRagdolls :save all ragdoll poses to the .map file
saveSelected :saves the selected entity to the .map file
say :text chat
sayTeam :team text chat
screenshot :takes a tga screenshot
screenshotJpeg :takes a jpg screenshot
script :executes a line of script
serverForceReady :force all players ready
serverInfo :shows server info
serverMapRestart :restart the current game
serverNextMap :change to the next map
set :sets a cvar
seta :sets a cvar and flags it as archive
setInstance :sets a player's world instance
setMachineSpec :detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity :sets players local gravity
setPMCVars :Resets player movement cvars
sets :sets a cvar and flags it as server info
sett :sets a cvar and flags it as tool
setu :sets a cvar and flags it as user info
setviewpos :sets the current view position
shakesGen :generates shake data for sound shaders
showDictMemory :shows memory used by dictionaries
showInteractionMemory :shows memory used by interactions
showMemAlloc :Prints outstanding mem_alloc tags -- Debug only
showMemory :gives a reasonably detailed account of memory usage
showStringMemory :shows memory used by strings
showTriSurfMemory :shows memory used by triangle surfaces
sizeDown :makes the rendered view smaller
sizeUp :makes the rendered view larger
soundLog :list the number of times sounds have been played
spawn :spawns a game entity
spawnGUI :spawn gui
spawnServer :spawns a server
startBuild :prepares to make a build
stopNetDemo :stop playing/recording a network demo
stopRecording :stops demo recording
tabComplete :tab completes it's argument
teleport :teleports the player to an entity location
testAnim :tests an animation
testBlend :tests animation blending
testDamage :tests a damage def
testDeath :tests death
testGUI :tests a gui
testid :output the string for the specified id.
testImage :displays the given image centered on screen
testLight :tests a light
testmap :tests a map
testModel :tests a model
testParticleStopTime :tests particle stop time on a test model
testPointLight :tests a point light
testSave :writes out a test savegame
testShaderParm :sets a shaderParm on an existing testModel
testSIMD :test SIMD code
testSkin :tests a skin on an existing testModel
testSound :tests a sound
testStandaloneVideo :displays the a standalone cinematic
testVideo :displays the given cinematic
timeCmdDemo :times a command demo
timeDemo :times a demo
timeDemoQuit :times a demo and quits
toggle :toggles a cvar
touch :touches a decl
touchFile :touches a file
touchFileList :touches a list of files
touchGui :touches a gui
touchModel :touches a model
trigger :triggers an entity
unbind :unbinds any command from a key
unbindall :unbinds any commands from all keys
unbindRagdoll :unbinds the selected ragdoll
undying :enables undying mode (take damage down to 1 health, but do not die)
updateUI :internal - cause a sync down of game-modified userinfo
verifyServerSettings :verifies the game type can be played on the map
vid_restart :restarts renderSystem
viewNotes :notes about the current map
vstr :inserts the current value of a cvar as command text
wait :delays remaining buffered commands one or more frames
weaponSplat :projects a blood splat on the player weapon
where :prints the current view position
writeAssetLog :generates log file of all the assets loaded
writeCmdDemo :writes a command demo
writeConfig :writes a config file
WriteConfiguration :WriteConfiguration
writeDeclFile :writes all currently parsed decls to a file
writePrecache :writes precache commands
writeProgramImages :write program formulated targas to compression dir
writeRDF :write RDF file
WriteServerConfig :Writes all server related cvars out to the filename provided
357 commands
Fri Oct 04, 2013 8:07 pm by diScOdAnCer*
» No feAr ImMoRTaLz aRe HErE ·|-<
Tue Apr 24, 2012 6:39 pm by IMMORTALZ
» ENEMY TERRITORY - FREE DOWNLOAD
Sat Mar 31, 2012 4:22 pm by IMMORTALZ
» IMMORTALZ NEVER DIE ~
Fri Feb 03, 2012 2:59 pm by diScOdAnCer*
» NEWS --> Team Updates ~ XMAS
Tue Dec 06, 2011 7:25 am by diScOdAnCer*
» !! NEWS !! UPDATEZ !! -
Wed Nov 09, 2011 9:40 am by IMMORTALZ
» Unreal Immortalz 2
Fri Oct 28, 2011 8:11 pm by IMMORTALZ
» IMMORTALZ 2011
Thu Oct 13, 2011 8:34 pm by IMMORTALZ
» NEED FOR SPEED WORLD
Sun Sep 25, 2011 4:42 pm by IMMORTALZ