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    Quake 4 complete list of console variables

    IMMORTALZ
    IMMORTALZ


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    Quake 4 complete list of console variables Left_bar_bleue200000000/1000000000Quake 4 complete list of console variables Empty_bar_bleue  (200000000/1000000000)

    Quake 4 complete list of console variables Empty Quake 4 complete list of console variables

    Post by IMMORTALZ Sun May 16, 2010 5:24 am

    Variables
    We are working on sorting and explaining the variables, so this section will be frequently updated until we are done.


    com_Limits "0
    com_logDemos "0
    com_logMPStats "0
    com_machineSpec "2
    com_MakeLoadScreens "0
    com_makingBuild "0
    com_memoryMarker "-1
    com_minTics "1
    com_preciseTic "1
    com_preloadDemos "0
    com_purgeAll "0
    com_QuickLoad "0
    com_showAngles "0
    com_showAsyncStats "0
    com_showDemo "0
    com_showFPS "1
    com_showMemAllocTags "0
    com_showMemoryUsage "0
    com_showSoundDecoders "0
    com_showTics "0
    com_SingleDeclFile "0
    com_skipGameDraw "0
    com_skipLevelLoadPause "0
    com_skipRenderer "0
    com_speeds "0
    com_syncGameFrame "0
    com_systemRam "1024
    com_timestampPrints "0
    com_uniqueWarnings "0
    com_updateLoadSize "0
    com_videoRam "256
    com_wipeSeconds "1
    com_WriteSingleDeclFile "0
    con_noPrint "1
    con_notifyTime "3
    con_speed "3
    decl_show "0
    demo_debug "0
    demo_enforceFS "0
    demo_scale "1.0
    developer "0
    fas_blendBias "1.5
    fas_debug "0
    fas_intensityBias "0
    fas_threshhold0 "60
    fas_threshhold1 "30
    fas_timeOffset "50
    fs_basepath "G:/Q4
    fs_caseSensitiveOS "0
    fs_cdpath "
    fs_copyfiles "0
    fs_debug "0
    fs_devpath "G:/Q4
    fs_game "q4base
    fs_game_base "
    fs_importpath "
    fs_mapPaks "0
    fs_restrict "0
    fs_savepath "G:/Q4
    fs_searchAddons "0
    g_allowVehicleGunOverheat "1
    g_announcerDelay "1000
    g_armorProtection "0.66667
    g_armorProtectionMP "0.66667
    g_blobSize "1
    g_blobTime "1
    g_brassTime "1
    g_cinematic "1
    g_cinematicMaxSkipTime "600
    g_crosshairCharInfoFar "1
    g_crosshairColor "1 1 0 1
    g_crosshairCustom "1
    g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_railgun.tga
    g_crosshairSize "32
    g_currentPlayback "
    g_debugAnim "-1
    g_debugBounds "0
    g_debugCinematic "0
    g_debugDamage "0
    g_debugMove "0
    g_debugMover "0
    g_debugScript "0
    g_debugState "0
    g_debugTriggers "0
    g_debugVehicle "0
    g_debugVehicleAI "0
    g_debugVehicleDriver "0
    g_debugWeapon "0
    g_decals "1
    g_disasm "0
    g_doubleVision "1
    g_dragDamping "0.5
    g_dragEntity "0
    g_dragShowSelection "0
    g_dropItemRotation "
    g_dvAmplitude "0.001
    g_dvFrequency "0.5
    g_dvTime "1
    g_earthquake "1
    g_editEntityDistance "512
    g_editEntityMode "0
    g_editEntityTextDistance "256
    g_exportMask "
    g_favoritesList "
    g_flushSave "0
    g_forceUndying "0
    g_fov "90
    g_frametime "0
    g_friendsList "
    g_gameReviewPause "15
    g_gravity "1066
    g_gunPitch "0
    g_gunRoll "0
    g_gunViewStyle "0
    g_gunX "0
    g_gunY "0
    g_gunYaw "0
    g_gunZ "0
    g_healthTakeAmt "5
    g_healthTakeLimit "25
    g_healthTakeTime "5
    g_keepEntityStats "0
    g_kickAmplitude "0.0001
    g_kickTime "1
    g_knockback "1000
    g_log "0
    g_mapCycle "mapcycle
    g_maxShowDistance "128
    g_monsters "1
    g_mp_gravity "800
    g_mpWeaponAngleScale "0
    g_muzzleFlash "1
    g_nightmare "0
    g_password "
    g_perfTest_aiNoDodge "0
    g_perfTest_aiNoObstacleAvoid "0
    g_perfTest_aiNoRagdoll "0
    g_perfTest_aiNoVisTrace "0
    g_perfTest_aiStationary "0
    g_perfTest_aiUndying "0
    g_perfTest_hitscanBBox "0
    g_perfTest_hitscanShort "0
    g_perfTest_noJointTransform "0
    g_perfTest_noPlayerFocus "0
    g_perfTest_noProjectiles "0
    g_perfTest_weaponNoFX "0
    g_playPlayback "0
    g_projectileLights "1
    g_recordPlayback "0
    g_showActiveEntities "0
    g_showAreaClipSectors "0
    g_showcamerainfo "0
    g_showClipSectorFilter "0
    g_showClipSectors "0
    g_showCollisionModels "0
    g_showCollisionTraces "0
    g_showCollisionWorld "0
    g_showDebugHud "0
    g_showEnemies "0
    g_showEntityInfo "0
    g_showFrameCmds "0
    g_showGodDamage "0
    g_showHud "1
    g_showHudPopups "0
    g_showPlayback "0
    g_showPlayerShadow "0
    g_showProjectilePct "0
    g_showPVS "0
    g_showRange "0
    g_showTargets "0
    g_showTestModelFrame "0
    g_showTriggers "0
    g_showviewpos "0
    g_skill "1
    g_skipFX "0
    g_skipItemShadowsMP "0
    g_skipParticles "0
    g_skipPlayerShadowsMP "0
    g_skipViewEffects "0
    g_spectatorChat "0
    g_stopTime "0
    g_testCTF "0
    g_testDeath "0
    g_testHealthVision "0
    g_testModelAnimate "0
    g_testModelBlend "0
    g_testModelRotate "0
    g_testPlayer "
    g_testPostProcess "
    g_testScoreboard "0
    g_timeEntities "0
    g_useDynamicProtection "1
    g_vehicleForce "50000
    g_vehicleMode "1
    g_vehicleVelocity "1000
    g_version "Quake4 Final 1.0.1283-release win-x86 Sep 23 2005 00:01:45
    g_viewNodalX "0
    g_viewNodalZ "0
    g_voteFlags "0
    gamedate "Sep 23 2005
    gamename "baseQUAKE4-1
    gui_configServerRate "0
    gui_debug "0
    gui_debugScript "0
    gui_edit "0
    gui_mediumFontLimit "0.60
    gui_smallFontLimit "0.30
    gui_ui_name "Player
    ik_debug "0
    ik_enable "1
    image_anisotropy "4
    image_cacheMegs "100
    image_cacheMinK "30
    image_colorMipLevels "0
    image_dontUsePrecompressedSkyboxesForCGW "0
    image_downSize "0
    image_downSizeBump "0
    image_downSizeBumpLimit "256
    image_downSizeLimit "256
    image_downSizeSpecular "0
    image_downSizeSpecularLimit "64
    image_filter "GL_LINEAR_MIPMAP_LINEAR
    image_ignoreHighQuality "0
    image_lodbias "0
    image_preload "1
    image_showBackgroundLoads "0
    image_useAllFormats "1
    image_useCache "0
    image_useCompression "1
    image_useNormalCompression "2
    image_useNormalCompressionLoadDDSForPal "1
    image_useOfflineCompression "0
    image_usePrecompressedTextures "1
    image_writeNormalTGA "0
    image_writePrecompressedTextures "0
    image_writeProgramImages "0
    image_writeTGA "0
    in_alwaysRun "1
    in_anglespeedkey "1.5
    in_freeLook "1
    in_joystick "0
    in_joystickLeftStickMove "1
    in_mouse "1
    in_pitchspeed "140
    in_toggleCrouch "0
    in_toggleRun "0
    in_toggleZoom "0
    in_yawspeed "140
    lcp_showFailures "0
    logFile "0
    logFileName "qconsole.log
    m_maxInput "0
    m_pitch "-0.022
    m_showMouseRate "0
    m_smooth "1
    m_strafeScale "6.25
    m_strafeSmooth "4
    m_yaw "0.022
    mat_useHitMaterials "1
    mat_writeHitMaterials "0
    net_allowCheats "0
    net_challengeLimit "15
    net_channelShowDrop "0
    net_channelShowPackets "0
    net_clientDownload "1
    net_clientLagOMeter "0
    net_clientMaxPrediction "1000
    net_clientMaxRate "16000
    net_clientPredictGUI "1
    net_clientPrediction "10
    net_clientRemoteConsoleAddress "localhost
    net_clientRemoteConsolePassword "
    net_clientServerTimeout "60
    net_clientShowSnapshot "0
    net_clientShowSnapshotRadius "128
    net_clientUsercmdBackup "2
    net_debugClient "0
    net_debugFrameTime "0
    net_debugPlayerCount "0
    net_debugStartLevel "0
    net_debugTraffic "0
    net_forceDrop "0
    net_forceInternet "0
    net_forceLatency "0
    net_ip "localhost
    net_LANServer "0
    net_master0 "q4master.idsoftware.com:27650
    net_master1 "
    net_master2 "
    net_master3 "
    net_master4 "
    net_menuLANServer "1
    net_port "0
    net_predictionErrorDecay "112
    net_serverAllowServerMod "0
    net_serverClientTimeout "60
    net_serverDedicated "0
    net_serverDrawClient "-1
    net_serverMaxClientRate "25600
    net_serverMaxUsercmdRelay "5
    net_serverMenuDedicated "0
    net_serverReloadEngine "0
    net_serverRemoteConsolePassword "
    net_serverRunning "0
    net_serverSnapshotDelay "80
    net_serverZombieTimeout "5
    net_showPredictionError "-1
    net_socksEnabled "0
    net_socksPassword "
    net_socksPort "1080
    net_socksServer "
    net_socksUsername "
    net_verbose "0
    password "
    pm_acceloverride "0
    pm_air "1800
    pm_bboxwidth "32
    pm_bobpitch "0.002
    pm_bobroll "0.002
    pm_bobup "0.005
    pm_crouchbob "0.5
    pm_crouchheight "49
    pm_crouchrate "0.87
    pm_crouchspeed "80
    pm_crouchviewheight "32
    pm_deadheight "20
    pm_deadviewheight "10
    pm_forcespectatormove "0
    pm_frictionoverride "-1
    pm_jumpheight "48
    pm_maxviewpitch "89
    pm_minviewpitch "-89
    pm_modelView "0
    pm_noclipspeed "270
    pm_normalheight "77
    pm_normalviewheight "68
    pm_runbob "0.4
    pm_runpitch "0.002
    pm_runroll "0.005
    pm_spectatebbox "32
    pm_spectatespeed "450
    pm_speed "160
    pm_stamina "24
    pm_staminarate "0.75
    pm_staminathreshold "45
    pm_stepsize "16
    pm_thirdPerson "0
    pm_thirdPersonAngle "0
    pm_thirdPersonClip "1
    pm_thirdPersonDeath "0
    pm_thirdPersonHeight "0
    pm_thirdPersonRange "80
    pm_usecylinder "0
    pm_vehicleCameraMinDist "300
    pm_vehicleCameraScaleMax "300
    pm_vehicleCameraSnap "1
    pm_vehicleCameraSpeedScale "0.5
    pm_vehicleSoundLerpScale "10
    pm_walkbob "0.3
    pm_walkspeed "80
    r_actualRenderer "ARB2
    r_alphaToCoverage "1
    r_aspectRatio "0
    r_brightness "1.380952
    r_checkBounds "0
    r_clear "2
    r_convertMD5toMD5R "0
    r_convertProcToMD5R "0
    r_convertStaticToMD5R "0
    r_customHeight "486
    r_customWidth "720
    r_debugArrowStep "120
    r_debugLineDepthTest "0
    r_debugLineWidth "1
    r_debugPolygonFilled "1
    r_debugRenderToTexture "0
    r_debugSphereSubdivision "2
    r_demonstrateBug "0
    r_deriveBiTangents "0
    r_displayRefresh "0
    r_drawBoundInfo "0
    r_finish "0
    r_fixedHorizFOV "0
    r_flareSize "1
    r_forceConvertMD5R "0
    r_forceDiffuseOnly "0
    r_forceLoadImages "0
    r_frontBuffer "0
    r_fullscreen "1
    r_gamma "1
    r_glDriver "
    r_ignore "0
    r_ignore2 "0
    r_ignoreGLErrors "1
    r_inhibitFragmentProgram "0
    r_inhibitNativePowerOfTwo "1
    r_jitter "0
    r_jointNameOffset "0.5
    r_jointNameScale "0.02
    r_lightAllBackFaces "0
    r_lightDetailLevel "0
    r_lightScale "2
    r_lightSourceRadius "0
    r_limitBatchSize "0
    r_lockSurfaces "0
    r_lod_animations_coverage "0.05
    r_lod_animations_distance "0.0
    r_lod_animations_wait "0.1
    r_lod_entities "0
    r_lod_entities_percent "0.008
    r_lod_shadows "0
    r_lod_shadows_percent "0.06
    r_materialOverride "
    r_megaTextureLevel "0
    r_mergeModelSurfaces "1
    r_mode "4
    r_multiSamples "0
    r_offsetfactor "0
    r_offsetunits "-600
    r_orderIndexes "1
    r_penumbraMapDepthBias "3.
    r_portalsDistanceCull "1
    r_renderer "best
    r_screenFraction "100
    r_shadowMapDepthBias ".6
    r_shadowMapSlopeScaleBias "3.2
    r_shadowPolygonFactor "0
    r_shadowPolygonOffset "-1
    r_shadows "1
    r_showAlloc "0
    r_showBatchSize "0
    r_showCull "0
    r_showDebugGraph "0
    r_showDefs "0
    r_showDemo "0
    r_showDepth "0
    r_showDominantTri "0
    r_showDynamic "0
    r_showEdges "0
    r_showEditorImages "0
    r_showEntityScissors "0
    r_showHitImages "0
    r_showImages "0
    r_showIntensity "0
    r_showInteractionFrustums "0
    r_showInteractions "0
    r_showInteractionScissors "0
    r_showLightCount "0
    r_showLightPortals "0
    r_showLights "0
    r_showLightScale "0
    r_showLightScissors "0
    r_showMegaTexture "0
    r_showMegaTextureLabels "0
    r_showMemory "0
    r_showNormals "0
    r_showOverDraw "0
    r_showOverdrawDivisor "10
    r_showOverdrawMax "50
    r_showPortals "0
    r_showPrimitives "0
    r_showRenderTrace "0
    r_showSafeArea "0
    r_showShadowCount "0
    r_showShadows "0
    r_showSilhouette "0
    r_showSkel "0
    r_showSmp "0
    r_showSurfaceInfo "0
    r_showSurfaces "0
    r_showTangentSpace "0
    r_showTexturePolarity "0
    r_showTextureVectors "0
    r_showTrace "0
    r_showTriangleTangents "0
    r_showTris "0
    r_showUnsmoothedTangents "0
    r_showUnweld "0
    r_showUpdates "0
    r_showVertexCache "0
    r_showVertexColor "0
    r_showViewEntitys "0
    r_singleArea "0
    r_singleEntity "-1
    r_singleLight "-1
    r_singleSurface "-1
    r_singleTriangle "0
    r_skipAmbient "0
    r_skipBackEnd "0
    r_skipBlendLights "0
    r_skipBump "0
    r_skipCopyTexture "0
    r_skipDecals "0
    r_skipDeforms "0
    r_skipDiffuse "0
    r_skipDownsize "0
    r_skipDynamicTextures "0
    r_skipFogLights "0
    r_skipFrontEnd "0
    r_skipGuiShaders "0
    r_skipInteractions "0
    r_skipLightScale "0
    r_skipMegaTexture "0
    r_skipNewAmbient "0
    r_skipOverlays "0
    r_skipPostProcess "0
    r_skipRender "0
    r_skipRenderContext "0
    r_skipROQ "0
    r_skipSpecular "0
    r_skipSubviews "0
    r_skipSuppress "0
    r_skipTextures "0
    r_skipTranslucent "0
    r_skipUpdates "0
    r_slopNormal "0.02
    r_slopTexCoord "0.001
    r_slopVertex "0.01
    r_subviewOnly "0
    r_suppressMultipleUpdates "1
    r_swapInterval "1
    r_terrainScale "3
    r_test "0
    r_testARBProgram "0
    r_testGamma "0
    r_testGammaBias "0
    r_testSpecialEffect "0
    r_testSpecialEffectParm "0
    r_testSpecialEffectParmValue "0
    r_testStepGamma "0
    r_trackTextureUsage "0
    r_useCachedDynamicModels "1
    r_useClippedLightScissors "1
    r_useCombinerDisplayLists "1
    r_useConstantMaterials "1
    r_useCulling "2
    r_useDeferredTangents "1
    r_useDepthBoundsTest "1
    r_useEntityCallbacks "1
    r_useEntityCulling "1
    r_useEntityScissors "1
    r_useExternalShadows "1
    r_useFastSkinning "0
    r_useFrustumFarDistance "0
    r_useIndexBuffers "0
    r_useInfiniteFarZ "1
    r_useInteractionCulling "1
    r_useInteractionScissors "2
    r_useLightCulling "3
    r_useLightPortalFlow "1
    r_useLightScissors "1
    r_useNewSkinning "1
    r_useNodeCommonChildren "1
    r_useNV20MonoLights "1
    r_useOptimizedShadows "1
    r_usePenumbraMapShadows "0
    r_usePortals "1
    r_usePreciseTriangleInteractions "0
    r_useScissor "1
    r_useShadowCulling "1
    r_useShadowProjectedCull "1
    r_useShadowSurfaceScissor "1
    r_useShadowVertexProgram "1
    r_useSilRemap "1
    r_useSimpleInteraction "0
    r_useStateCaching "1
    r_useTripleTextureARB "1
    r_useTurboShadow "1
    r_useTwoSidedStencil "1
    r_useVertexBuffers "1
    r_varmegs "32
    r_videoCard "NVIDIA Corporation/GeForce 6800 GT/PCI/SSE2/ 3DNOW!/2.0.0
    r_videoSettingsFailed "0
    r_znear "3
    radiant_camerawindow "junk - FG"
    radiant_InspectorsWindow "junk - FG"
    radiant_MainWindowPlace "junk - FG"
    radiant_xywindow "junk - FG"
    radiant_zwindow "junk - FG"
    rb_showActive "0
    rb_showBodies "0
    rb_showContacts "0
    rb_showInertia "0
    rb_showMass "0
    rb_showTimings "0
    rb_showVelocity "0
    s_clipVolumes "1
    s_constantAmplitude "-1
    s_decompressionLimit "2
    s_deviceName "SB Audigy 2 ZS Audio [9000]
    s_doorDistanceAdd "150
    s_dotbias2 "1.1
    s_dotbias6 "0.8
    s_drawSounds "0
    s_force22kHz "0
    s_frequencyShift "1
    s_globalFraction "0.8
    s_loadOpenALFailed "0
    s_maxChannelsMixed "63
    s_maxSoundsPerShader "0
    s_meterTopTime "2000
    s_minStereo "8
    s_minVolume2 "0.25
    s_minVolume6 "0
    s_musicVolume "0.5
    s_muteEAXReverb "0
    s_noSound "0
    s_numberOfSpeakers "6
    s_playDefaultSound "1
    s_quadraticFalloff "0
    s_radioChatterFraction "0.9
    s_realTimeDecoding "1
    s_reverbFeedback "0.333
    s_reverbTime "1000
    s_reverse "0
    s_showLevelMeter "0
    s_showStartHardware "0
    s_showStartSound "0
    s_singleEmitter "-1
    s_skipStartSound "0
    s_spatializationDecay "2
    s_speakerFraction "0.65
    s_subFraction "0.5
    s_useDeferredSettings "1
    s_useEAXOcclusion "1
    s_useEAXReverb "1
    s_useOcclusion "1
    s_useOpenAL "0
    s_volume "1
    sensitivity "3
    si_allowHitscanTint "2
    si_allowVoting "0
    si_autobalance "1
    si_captureLimit "5
    si_countDown "10
    si_entityFilter "
    si_fragLimit "10
    si_gameType "DM
    si_idleServer "0
    si_map "mp/q4ctf5
    si_mapCycle "
    si_maxPlayers "12
    si_minPlayers "2
    si_name "Quake 4 Server
    si_numPlayers "4
    si_pure "1
    si_shuffle "0
    si_spectators "1
    si_teamDamage "0
    si_timeLimit "0
    si_tourneyLimit "3
    si_usePass "0
    si_useReady "0
    si_version "Quake4 Final V1.0.0.0 Build 2147 win-x86 Sep 23 2005
    si_warmup "1
    si_weaponStay "0
    subliminal "0
    sv_punkbuster "0
    sys_arch "WinXP (NT)
    sys_country "United States
    sys_cpustring "64-Bit AMD CPU with MMX & 3DNow! & SSE & SSE2 & EM64T
    sys_lang "english
    sys_language "English
    sys_opticalMedia "unknown
    timescale "1
    ui_autoReload "1
    ui_autoSwitch "0
    ui_chat "1
    ui_clan "
    ui_hitscanTint "0 1 1
    ui_model "model_player_marine
    ui_model_backup "
    ui_model_marine "
    ui_model_strogg "
    ui_name "Player
    ui_ready "Not Ready
    ui_showGun "1
    ui_skin "base
    ui_spectate "Play
    ui_team "Strogg
    win_allowAltTab "0
    win_allowMultipleInstances "0
    win_enableFPUExceptions "0
    win_notaskkeys "0
    win_outputDebugString "1
    win_outputEditString "1
    win_sysErrorNoWait "0
    win_timerUpdate "0
    win_username "
    win_viewlog "0
    win_viewlog_update_count "10
    win_viewlog_xpos "0
    win_viewlog_ypos "0
    win_xpos "3
    win_ypos "22"

      Current date/time is Thu Nov 21, 2024 12:32 pm